Amazing example of biomedical advances being used to help service men and women:
Researchers at the University of Georgia Regenerative Bioscience Center in cooperation with the U.S. Department of Defense are developing a new “fracture putty” with the aim of significantly shortening the healing time of bone fractures in humans.
Army finalizes STEM vehicle for recruiting trail (by RDECOM)
ABERDEEN PROVING GROUND, Md. — After five months of engineering and production work, the U.S. Army has completed its first vehicle designed for recruiting civilian scientists.
The Army will unveil the Science, Technology, Engineering and Mathematics Asset Vehicle during All-American Bowl Week Jan. 6 in San Antonio. The Army demonstrates its latest technological advancements in the Army Technology Zone before the annual game.
ICT NCOA Leadership Workshop 14 - 16 February 2012
Top image: Gary Rauchfuss (INCOPD), Roberta Sparkman (TRADOC), Rich DiNinni (ICT), John Sparks (INCOPD)
Picking up stuff never looked so cool!
Steve, an early USC virtual human. ICT and virtual human research has come a long way in the past decade.
Virtual reality game-based technology can be used effectively to improve motor skill rehabilitation of a range of functional deficits. Our design approach focuses on the creation of flexible VR systems/tools that could address both assessment and training tasks in a more comprehensive fashion than is currently available within the clinic and home settings.
Integrating the newest consumer-ready technologies, the Motor Rehab Lab at the University of Southern California Institute for Creative Technologies explores and promotes the creation of home-based rehabilitation and exergame applications that do not require the user to hold an interface device or move on a pad as the source of interaction within the game. Instead, the user’s body is the game controller operating in 3D space, and multiple users can be tracked in this fashion for both cooperative and competitive interactive activities.
Using Smell to Enhance Immersion in Virtual Environments, with ICT’s Jacki Morie
Full sensory immersive worlds are the holy grail of games and simulations. Research scientist Jacquelyn Ford Morie of the University of Southern California Institute for Creative Technologies discusses the potential and challenges of using scents in virtual environments. Morie is the co-inventor of the patented Scent Collar, a smell delivery device for use in virtual reality applications
Bill Swartout Speaks about Virtual Humans and Learning at NSF Cyberlearning Research Summit in Washington D.C.