Paul Debevec visits TAMU ACM SIGGRAPH Student Chapter : Department of Visualization – Texas A&M University
Dr. Belinda Lange and her MotorRehab group featured on Reuters!
“…developed by a research team at the University of Southern California’s Institute for Creative Technologies (ICT). Led by physiotherapist Belinda Lange, the team is developing games that incorporate motion and gesture sensing technology that responds to physical movement from the patient.”
via Game therapy a powerful tool for paralysis patients | Video | Reuters.com

Dr. Belinda Lange and her MotorRehab group featured on Reuters!

“…developed by a research team at the University of Southern California’s Institute for Creative Technologies (ICT). Led by physiotherapist Belinda Lange, the team is developing games that incorporate motion and gesture sensing technology that responds to physical movement from the patient.”

via Game therapy a powerful tool for paralysis patients | Video | Reuters.com

Video Games as Physical Therapy? USC Uses Motion-Capture Technology to Heal the Injured - Los Angeles Arts - Public Spectacle)

ICT NCOA Leadership Workshop 14 - 16 February 2012

Top image: Gary Rauchfuss (INCOPD), Roberta Sparkman (TRADOC), Rich DiNinni (ICT), John Sparks (INCOPD)

Picking up stuff never looked so cool!

Steve, an early USC virtual human. ICT and virtual human research has come a long way in the past decade.

Steve, an early USC virtual human. ICT and virtual human research has come a long way in the past decade.

Virtual reality game-based technology can be used effectively to improve motor skill rehabilitation of a range of functional deficits. Our design approach focuses on the creation of flexible VR systems/tools that could address both assessment and training tasks in a more comprehensive fashion than is currently available within the clinic and home settings.

Integrating the newest consumer-ready technologies, the Motor Rehab Lab at the University of Southern California Institute for Creative Technologies explores and promotes the creation of home-based rehabilitation and exergame applications that do not require the user to hold an interface device or move on a pad as the source of interaction within the game. Instead, the user’s body is the game controller operating in 3D space, and multiple users can be tracked in this fashion for both cooperative and competitive interactive activities.

Using Smell to Enhance Immersion in Virtual Environments, with ICT’s Jacki Morie

Full sensory immersive worlds are the holy grail of games and simulations. Research scientist Jacquelyn Ford Morie of the University of Southern California Institute for Creative Technologies discusses the potential and challenges of using scents in virtual environments. Morie is the co-inventor of the patented Scent Collar, a smell delivery device for use in virtual reality applications